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Version 1.26 Public Beta introduces major rework of the network code that should lead to notable improvement of multiplayer performance. There are a lot of bug fixes as well.

Please report any problems to OUR FORUM

*** OPERATION FLASHPOINT PUBLIC BETA VERSION 1.26 README ***

(c) 2001 BOHEMIA INTERACTIVE STUDIO and CODEMASTERS. All rights reserved.

This package will install version 1.26 Public Beta to your Operation Flashpoint working directory.

REQUIRED:
=========
FULL AND ORIGINAL VERSION OF OPERATION FLASHPOINT.


HOW TO INSTALL:
===============
Insert the original Operation Flashpoint CD in your CD ROM drive and run the attached exe. It should install version 1.26 automatically to your Operation Flashpoint directory.


WHAT'S NEW
==========
Version 1.26 introduces major rework of the network code that should lead to notable improvement of multiplayer performance. There are a lot of bug fixes as well. Full list of changes see below.


KNOWN ISSUES
============
- Speed of sound problem (sound effects of gunfire are often lost or distorted)
- Horizon sky clipping (colored artifacts are displayed on the horizon)
- Ping time displayed on the server only (the ping times in the connection screen are not displayed on clients)
Issues will be resolved in version 1.27 and above.

FEEDBACK
========
Your feedback on version 1.26 is welcome at our official forums.
The following link will open the v1.26 public betatesting thread:
http://www.flashpoint1985.com/cgi-bin/ikonboard/forums.cgi?forum=19

VERSION HISTORY
===============

1.26 - Fixed: Sunk ship is removed. This will avoid unnecessary updates in MP.
1.26 - Fixed: MP: client side prediction is now limited to a short time only.
1.26 - Optimized: MP: small update messages are sent packed to form optimum size UDP frames.
1.26 - Fixed: MP: Persisting bullet sound.
1.26 - Improved: decreased lag when hitting other units.
1.25 - New: Ping to all clients displayed on server.
1.25 - Optimized: MP network bandwidth optimizations.
1.25 - Added: Send chat message "Player XXX connecting" when login process is initiated.
1.25 - Added: Enable kick off player from MPPlayers display also by gamemaster on dedicated server.
1.25 - Changed: Players in Multiplayer Players Dialog are colored the same way as in the statistics.
1.25 - Fixed: MP: When bad client-side prediction led to crash, vehicle was damaged and could even be destroyed.
1.24 - Fixed: Brightness factor was applied twice in HW T&L daytime lighting.
1.24 - Fixed: Observer commander turret aiming when observer turret is not mounted on main turret (eg BMP).
1.24 - Fixed: Bullet tracers for rifles are now optional.
1.24 - Fixed: Improved turret stabilization, especially in Multiplayer
1.24 - Improved: progressive JPG support.
1.24 - Fixed: Tank wobbling when driving South, esp. with mouse.
1.24 - Fixed: Lighting of polygons by point lights was reversed on HW T&L.
1.24 - Fixed: AI sometimes did not unlock target after destroying it.
1.24 - Fixed: streetlamp switch was not saved - lamp was off after loading.
1.24 - Added: Voting system (command #vote ...). Possible vote commands: kick, restart, reassign, mission, missions.
1.24 - Fixed: Airplane ground target engaging improved.
1.24 - New: Ejection from plane is real ejection, not only jumping out.
1.24 - Fixed: Hellfire and Maverick: AI delay between launches was too long.
1.24 - Fixed: Su25 armor was too low.
1.24 - Fixed: A10 armor was too low.
1.24 - Added: Dedicated server command #userlist.
1.24 - Added: Dedicated server command #kick <number = player id>.
1.24 - Fixed: Random crash during shadow rendering.
1.24 - Optimized: sky drawing uses less area. This can help framerate in high resolutions.
1.24 - Fixed: vehicle light state was not transferred across network
1.24 - Fixed: Speed of sound delay was missing on weapon firing sound.
1.24 - Fixed: Speed of sound delay was missing on vehicle crash sound.
1.24 - Added: parameter "voteThreshold" added to dedicated server config.
1.24 - Changed: all sessions (on all ports) are enumerated at once.
1.24 - Added: parameters "motdInterval" and "motd" (for message of the day) added to dedicated server config.
1.24 - Added: parameter "hostname" added to dedicated server config.
1.24 - Added: port displayed in session description if not default.
1.24 - Added: parameter "maxPlayers" added to dedicated server config.
1.23 - Fixed: Do not allow paste End of Line character in edit control.
1.23 - Fixed: Empty tractor and sports cars were flying 1 m above ground.
1.23 - New: context.bin create when game terminates with error message box.
1.23 - Improved: Multiplayer server performance (CPU load) improved.
1.23 - Added: Button "Disable All" / "Enable All" in MP Assign roles display.
1.23 - Added: Enable doubleclick in roles listbox in MP Assign roles display to disable / enable AI.
1.23 - Improved: Vorbis RC2 decoder used instead Beta 4. This could improve OGG reading compatibility.
1.23 - Fixed: iFeel effects did not work.
1.23 - Fixed: When mission was saved while car was braking, car was sometimes frozen after load.
1.22 - Fixed: Bullet tracers were missing since 1.20.
1.22 - Fixed: Helicopter AI gunner aimed under target with mgun.
1.22 - Fixed: AI units now eject from dammaged helicopter or plane.
1.22 - Fixed: Player character was sprinting when running up very steep hill.
1.22 - Improved: Walking is used when running up or down steep hill to slow down.
1.22 - Fixed: parachute ejected from plane or helicopter was always considered western.
1.22 - Fixed: Planes bouncing when falling in water.
1.22 - Added: enable calculate all playable units into MP (I key) score.
1.22 - Added: aiKills = true; into mission's description.ext.
1.22 - Fixed: ZSU ammo was too powerful.
1.22 - Fixed: Vulcan ammo was too powerful.
1.22 - Fixed: AI was not using machine guns agains airborne units.
1.22 - Fixed: mgun 7.6 ammo was too strong, 12.7 too weak.
1.22 - Fixed: AI was not using AA missile against fast-moving units.
1.22 - Fixed: Introduced Eastern, civilian and resistance parachutes (can be placed in mission editor).
1.22 - Fixed: AI Sound perception less decreased by obstructions.
1.22 - Added: Dedicated server command #monitor.
1.22 - Added: Separate exe for dedicated server.
1.22 - Added: Support for revolving drum for weapons.
1.22 - Changed: Messages "Player connected", "Player disconnected" are broadcasts over network
1.22 - Added: hide in-game menu after mouse command or after some time
1.22 - Improved: MP Statistics table
1.21 - Fixed: Allow Repair, Refuel, Rearm, Heal, TakeMagazine and TakeWeapon actions in MP only to vehicle owner (driver).
1.21 - Fixed: error in assignment.
1.21 - Fixed: Added more transfered properties in MP for Helicopters.
1.21 - Fixed: Bug in helicopter autorotating sometimes caused main rotor never stopped.
1.21 - Improved: Added more information to message "Cannot create 3D device".
1.21 - Improved: W-buffer used on nVidia cards to impove z-buffer precision in 16b modes.
1.21 - Fixed: Soldier now cannot run away while taking down the a flag.
1.21 - Fixed: Chinook second rotor rotates in opposite direction.
1.21 - New: Chinook rotors change orientations when accelerating / decelerating.
1.21 - Improved: session description.
1.21 - Improved: Multiplayer - sides and roles assignment.
1.21 - Added: "RscTitles" section in description.ext.
1.21 - Added: GameSpy Query & Reporting SDK support for dedicated server
1.21 - Improved: Multiplayer debriefing display.
1.21 - Added: allow new worlds in AddOns.
1.21 - Fixed: better processing of conflict in "Take Flag" and "Return Flag" actions.
1.21 - Added: functions requiredVersion.
1.21 - Added: functions getMarkerType, getMarkerSize, getMarkerColor, getWpPos.
1.21 - Added: functions setMarkerSize, setMarkerColor, setWpPos.