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Topic: RH M4/M16 pack 1.0, Some new guns< Next Oldest | Next Newest >

RobertHammer Offline

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Joined: Nov. 2006
Posted: Jan. 18 2008,10:41

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 *     RH M4/M16 Pack ver 1.0   *  
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Hi ALL ,
This is the new pack of the M4/M16 pack 1.0 for Arma  

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    Description
***********************

In this pack are these types :
M4A1
M4A1 M203
M4A1 Aimpoint
M4A1 Acog
M4A1 Acog M203
M4A1 SD
M4A1 Aimpoint SD
M16A1
M16A1 M203
M16A2
M16A2 M203
M16A4
M16A4 M203
M16A4 Aimpoint
M16A4 Acog
M16A4 Aimpoint M203
M16A4 Acog M203
Bonus :
M4A1 Eotech


Classnames are in Readme file.

*****Credits & Weapons and Skin made*****

M4A1's:
Snark's M4 modern buttstock
Base Model: Soul_Slayer
Base Skin: Thanez
M203: Twinke Masta
RIS: Stoke and Sureshot
Eotech model and skin: Twinke Masta

M16's:
Models : Twinke Masta
Skins : Polygon and Millenia
M203: Twinke Masta

BIG THX for permission to use those awesome models and awesome skins :)

config work: Q1184 and RobertHammer
Sounds: RobertHammer and The Noid's M16 bolt sound
Animations : Inspirated from SLX
Cool Real optics: NonWonderDog

THX ALL you are the BEST ;)

*****REQUIREMENTS*******
Working installation of Armed Assault: Version 1.08 or higher

*****Download*******
Download
Mirror by Armaholic.com
Mirror by Combat-Prison.net
Mirror by Armedassault.info
Mirror by Ofp-arma.cznhl.com


There's also ammo box for these weapons and ENjoy those weapons !! :-D


Edited by RobertHammer on Jan. 18 2008,22:16

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Big Offline

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Posted: Jan. 18 2008,11:32

Here is the armaholic.com mirror:

- RH M4/M16 pack


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Panda[PL] Offline

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Posted: Jan. 18 2008,12:02

I tried to use them but cannot get them to show up ingame.
I put the pbo and signature file in my @P modfolder I use for testing and launched the game (-mod=dbe1;beta;@6thSenseMisc;@6thSenseMod;@6thSenseQG;@P -window -nosplash)
The addon isn't working.
Anyone else has a problem?

I cannot check your config, binarized.


Edited by Panda[PL] on Jan. 18 2008,12:03

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RobertHammer Offline

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Posted: Jan. 18 2008,12:07

I have no error or something like that , i don't know why u got that problem  ???
If u want see .bin config file use "Arma Pbo View" tool ;)


Edited by RobertHammer on Jan. 18 2008,12:08

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Ryan_D Offline

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Posted: Jan. 18 2008,12:18

Well it works for me perfectly, good job. Love the moving parts on the gun. ;)

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Rellikki Offline

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Posted: Jan. 18 2008,12:27

Awesome, thanks for this great addon! :notworthy:
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Panda[PL] Offline

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Posted: Jan. 18 2008,12:39

It works for me if I put it in Arma/addons so I did so for testing.

As usual with imports the texture contains what should be on specular, AS and normal maps, but this cannot be helped.
They seem to have a specular map made of diffuse, is that correct? It's OK, allways adds some detail.

But lack of normal mpas stands out (esspecially on heatshields). Shading itself doesn't look that bad, even if it's static, the original authors did a good job.

You also have some hard edges where they definitely don't fit (between the rails on M4 etc...).

You should have used "pilot" zasleh proxy for the 1stperson (pilot) LOD - yhe normal one has a "cross" of flash faces and it looks a bit unnatural.

EOTech glass makes weapon faces behind it dissapear - select it in O2 and use Faces->Move TOP.

I like the M203 sound and many other aspects. They definitely look more accurate than BIS weapons (ironsights are really cool and fun to use).
Just like most people around here I hate the default BIS weapon's grayish look and ironsights so this addon offers a hudge improvement to me.

CAn anyone make a replacement config please?


Edited by Panda[PL] on Jan. 18 2008,12:41

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RobertHammer Offline

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Posted: Jan. 18 2008,12:42

THX ALL :) , for future i will try something with better NMaping and etc . :D

Edited by RobertHammer on Jan. 18 2008,12:44

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pufu Offline

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Posted: Jan. 18 2008,12:55

Nice work mate. Looks great, some more tweaking needed here and there, but nothing much (maybe making the m203 sights poping up when selected if that is possible - it might not be due to arma engine).

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Flashbang151 Offline

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Posted: Jan. 18 2008,13:29

Really awesome!
But more variants would be great.
For example AN/PEQ on every or most M4s, foregrip and more Eotechs.
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icehollow Offline

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Posted: Jan. 18 2008,13:48

Stewy will be happy about the M4/M203 ironsights.

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sparks50 Offline

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Posted: Jan. 18 2008,14:23

Gotta love those eotechs, makes me feel like im playing a videogame. Aw wait, I am :p

They sure look better than the standard bis ones


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Ike_fin Offline

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Posted: Jan. 18 2008,14:58

Wow, sounds and looks good. But i think Aimpoint and Eotech should have little smaller red dots cos from longer range you cant see your target behind dot.
Btw Robert, where can i get your server key for signatures?


Edited by Ike_fin on Jan. 18 2008,14:59

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ryankaplan Offline

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Posted: Jan. 18 2008,15:14

looks great RH, if they are anything like your RH AK pack, they will become a must have. will be testing them soonish. However, i have one question.. Why did you not copy and paste some of the parts to create some more weapons? Such as m4-m203-aimpoint, and m4-m203-eotech?
I would personally especially appreciate a m4-m203-aimpoint, so we can arm groups sides with aimpoints in our mod.


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"Ours is a world of nuclear giants and ethical infants. We know more about war than about peace, more about killing than we know about living." Omar Nelson Bradley
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RobertHammer Offline

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Posted: Jan. 18 2008,15:33

Thx for feedback again , more variants will be in future version ;)
I will soon post here the server key


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152 replies since Jan. 18 2008,10:41 < Next Oldest | Next Newest >

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