Panda[PL]

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Group: Members
Posts: 720
Joined: Mar. 2005 |
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Posted: Jan. 18 2008,12:39 |
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It works for me if I put it in Arma/addons so I did so for testing.
As usual with imports the texture contains what should be on specular, AS and normal maps, but this cannot be helped. They seem to have a specular map made of diffuse, is that correct? It's OK, allways adds some detail.
But lack of normal mpas stands out (esspecially on heatshields). Shading itself doesn't look that bad, even if it's static, the original authors did a good job.
You also have some hard edges where they definitely don't fit (between the rails on M4 etc...).
You should have used "pilot" zasleh proxy for the 1stperson (pilot) LOD - yhe normal one has a "cross" of flash faces and it looks a bit unnatural.
EOTech glass makes weapon faces behind it dissapear - select it in O2 and use Faces->Move TOP.
I like the M203 sound and many other aspects. They definitely look more accurate than BIS weapons (ironsights are really cool and fun to use). Just like most people around here I hate the default BIS weapon's grayish look and ironsights so this addon offers a hudge improvement to me.
CAn anyone make a replacement config please?
Edited by Panda[PL] on Jan. 18 2008,12:41
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