Kronzky

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Group: Moderator
Posts: 788
Joined: Nov. 2001 |
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Posted: June 11 2007,17:18 |
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Good news for all you offline players! I have gotten the OK by KilJoy to convert his incredible mission for Single-Player mode.
So, if you have a few weeks to spare, to try to tackle this monster mission, keep your eyes on this thread!
I will try to stay as close to the original as possible, only making adjustments where they might be necessary for technical reasons, or to make up for the lack of other players. Here's a list of things different/new in the SP-version: Instead of straightforward kill-counts the player's rating is used (which will give you different points depending on what it is that you killed, e.g. 1000pts for an officer, 200pts for a rifleman) For every rank increase you can recruit 2 AI units (for a total of 12) To make up for the lack of human medics, you can recruit a medic as you become Corporal (2nd rank) To make up for the lack of human shuttle drivers/pilots, there will be a chopper shuttle available at all times, to take you back to the base Abandoned vehicles will stay at their position indefinitely. Only unarmed, destroyed vehicles will respawn at their original location. Empty enemy vehicles can be used independent of rank If a player leaves a town and then returns, the town will only be re-populated to its previous level, not to the initial full-strength level Town are considered cleared if there are less than 12 AI units left (8 for smaller towns) Since it would be too easy to rack up points with side missions, each side mission can only be played once per cleared town A reconnaissance plane will randomly patrol the current island and briefly reveal enemy position. The fewer enemy units there are in a town, to more often this plane will patrol that area (to help in finding the last survivors) In Veteran mode you can save every 10 minutes. In Recruit mode you can save as often as you like. Passcodes for ranks and cleared cities allow you immediately activate these objectives later on You are able to skip some time in the barracks The mission has been fully translated into German, French, Spanish, Polish & Russian
Other than that, everything will stay the same. You have a ranking system which give you different capabilities depending on your level, destroyed vehicles will respawn at the base, killed AI-units can be recruited again at the base, enemy troop levels stay the same, etc., etc.
Yes, it will be a killer of a mission, and probably take you a couple of weeks to finish, but that way ArmA will finally have the truly comprehensive and engaging campaign it deserves...
If there are any other changes you think might be necessary for SP-mode, please post it here. Do *not* post any requests for any "improvements" over the original game though. As I said, I will try to stay as close as possible to the original, and will not make any significant changes unless they're warranted by the lack of human teammates.
I will also need some beta testers within the next few days. Please, only apply if you really want to test, and will provide me with some feedback regarding bugs and gameplay issues. Do NOT apply if you just want to play this mission before anybody else... 
I am also planning to localize the whole mission. So if anybody would be interested in translating about 100 words and phrases, please PM me (I got the German one, but any other language would be welcome.)
Thanks!
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UPDATE: OFFICIAL VERSION 1.0 RELEASED:
http://kronzky.info/missions/arma/evolutionsp/
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Edited by Kronzky on July 21 2007,04:22
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