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Topic: 6thsense.eu presents: "pack2", Aiaccuracy, airange, reloadtime and sway< Next Oldest | Next Newest >

sickboy Offline

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Posted: Jan. 07 2008,16:11

Proud to Present to you: 6thSense.eu Pack2

Pack2 exists out of 4 Modules
You do not have to use every included Module, remove any you don't like

Contents
  • 6thSense.eu AIAccuracy - Based on TrueRangeAI - Gives the AI better ability to spot and identify enemies. Unlike TrueRangeAI, it is a lot less aggressive
  • 6thSense.eu AIRange - Based on TrueRangeAI - Gives the AI the possibility to engage from further ranges. Basicly, they are a little better able to spot due to AIAccuracy addon. But they are able to fire back from further or engage earlier due to AIRange
  • 6thSense.eu Reloadtime - Updated reloadtimes of rifles with values that are closer to reallife
  • 6thSense.eu Weaponsway - Updated weapon sway values. Rifles move more realisticly in hand while standing, sitting, laying down etc. etc.

    Info
    Please check the Pack2 Wiki for more info about the Pack,
    DOCS, Background, Contents etc. etc.



    Download
  • Download Pack2 v0.1

    Feedback & Comments as always welcome.


    Basicly, these modules were laying around on my hdd, and are already part of 6thSense.eu Mod. Some guys were asking for standalones so hereby I provide :)


    Edited by sickboy on Jan. 07 2008,17:51

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    andersson Offline

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    Posted: Jan. 07 2008,16:18

    Cannot download:
    Code Sample
    No input file specified.

    firefox


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    sickboy Offline

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    Posted: Jan. 07 2008,16:21

    Quote (andersson @ Jan. 07 2008,16:18)
    Cannot download:
    Code Sample
    No input file specified.

    firefox

    sry, our web had some dip, plz try again :D

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    Q Offline

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    Posted: Jan. 07 2008,16:35

    Cheers buddy  :)

    Interested to see how it works out.  :xmas:


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    DMarkwick Offline

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    Posted: Jan. 07 2008,17:07

    Nice one mate, I like the sound of the range engagement changes particularly.

    *edit* to clarify: I used TrueRangeAI until recently, I thought it was among the best of the AI enhancers. But with DAC it became overpowering, so I had to lose it. I'm looking forward to seeing how this fares.


    Edited by DMarkwick on Jan. 07 2008,18:15

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    icehollow Offline

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    Posted: Jan. 07 2008,17:23

    Im curious as to what the WeaponSway part does, Does this mean we'll be able to somewhat accurately step and fire now?

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    El nino Foxhound Offline

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    Posted: Jan. 07 2008,18:20

    Frontpaged at the Armaholic.com homepage.

    The Armaholic.com download page can be found here:
    http://www.armaholic.com/page.php?id=2639


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    Matt Rochelle Offline

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    Posted: Jan. 07 2008,19:15

    Interesting, i will indeed test this out..

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    Malick Offline

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    Posted: Jan. 07 2008,19:43

    Thank you sickboy, and others involved in 6th sense addons, for this mod (+Pack1 update !;).

    You make ArmA a lot more complete :) Keep up !

    Malick


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    Mr Groch Offline

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    Posted: Jan. 07 2008,20:52

    Hi!

    AIAccuracy and AIRange must be on the server to use it in MP?
    If not - how this will work for players that doesn't have
    those addons?
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    Panda[PL] Offline

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    Posted: Jan. 07 2008,21:06

    Quote (Mr Groch @ Jan. 07 2008,20:52)
    Hi!

    AIAccuracy and AIRange must be on the server to use it in MP?
    If not - how this will work for players that doesn't have
    those addons?

    When we play both client and server has it.
    It is necessery for server to have the addon because it is server that controlls enemy behaviour in COOP.
    As for client - I am not sure if it is necessery, probably yes.


    Edited by Panda[PL] on Jan. 07 2008,21:07

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    DMarkwick Offline

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    Posted: Jan. 07 2008,21:16

    Quote (Panda[PL] @ Jan. 07 2008,21:06)
    Quote (Mr Groch @ Jan. 07 2008,20:52)
    Hi!

    AIAccuracy and AIRange must be on the server to use it in MP?
    If not - how this will work for players that doesn't have
    those addons?

    When we play both client and server has it.
    It is necessery for server to have the addon because it is server that controlls enemy behaviour in COOP.
    As for client - I am not sure if it is necessery, probably yes.

    I think it's the case that AI under your (the client's) control is local, and is subject to local settings & code.

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    ofpdeadeye Offline

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    Posted: Jan. 08 2008,14:50

    Awesome, thx Sickboy :)

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    sickboy Offline

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    Posted: Jan. 08 2008,15:02

    Thanks for the Praise, Frontpaging and mirroring mates!

    @Dmarkwick; Im looking forward to your results mate.
    AIAccuracy is just a very very simple adjustment and not agressive at all. The AIRange just gives the AI the ability to engage you  IF they somehow spotted you from a far distance, or you put them under fire. This is imho important because at some times you are engaging enemies from 300-600m away, but all they do is run into your fire without engaging back. This was my main reason for the way it's setup atm.

    @Icehollow: WeaponSway is afaik the steadyness of holding the gun in prone, crouch and standing position, if I named it wrong then my bad :)


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    DMarkwick Offline

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    Posted: Jan. 08 2008,16:08

    Quote (sickboy @ Jan. 08 2008,15:02)
    @Dmarkwick; Im looking forward to your results mate.
    AIAccuracy is just a very very simple adjustment and not agressive at all. The AIRange just gives the AI the ability to engage you  IF they somehow spotted you from a far distance, or you put them under fire. This is imho important because at some times you are engaging enemies from 300-600m away, but all they do is run into your fire without engaging back. This was my main reason for the way it's setup atm.

    Yeah I found the same problem with TrueRangeAI - on it's own. But in combo it became quite effective.

    The combo that seemed to give the most pleasing & realistic effect was to use TrueRangeAI + 2ndSuppression + UPS. Now the second two of that combo work fine on their own, great addons, but as you say the TrueRanegAI made distant units run a straight path into enemy fire. But 2ndSuppression makes them hide from incoming fire, and UPS makes them calculate a flanking maneuver. The effect of this is that you fire on a distant group, who seem to disappear into bushes of nearby streets or whatever. Then you got the occasional glimpse of approaching units to either side, who still hide when you fire on them.

    Also, 2ndSuppression introduces weapon shake & ill discipline to units under fire, and TrueRangeAI slowed down rates of fire over distance (so as not to deplete units unnecessarily) making long range firefights quite realistic & protracted.

    I haven't found the right (or similar) blend with DAC2 yet, it's quite a difficult & subjective thing to test, but the testing itself is quite enjoyable :)

    Cheers.


    Edited by DMarkwick on Jan. 08 2008,16:09

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