DMarkwick

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Group: Members
Posts: 1636
Joined: Mar. 2006 |
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Posted: Jan. 08 2008,16:08 |
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| Quote (sickboy @ Jan. 08 2008,15:02) | @Dmarkwick; Im looking forward to your results mate. AIAccuracy is just a very very simple adjustment and not agressive at all. The AIRange just gives the AI the ability to engage you IF they somehow spotted you from a far distance, or you put them under fire. This is imho important because at some times you are engaging enemies from 300-600m away, but all they do is run into your fire without engaging back. This was my main reason for the way it's setup atm. |
Yeah I found the same problem with TrueRangeAI - on it's own. But in combo it became quite effective.
The combo that seemed to give the most pleasing & realistic effect was to use TrueRangeAI + 2ndSuppression + UPS. Now the second two of that combo work fine on their own, great addons, but as you say the TrueRanegAI made distant units run a straight path into enemy fire. But 2ndSuppression makes them hide from incoming fire, and UPS makes them calculate a flanking maneuver. The effect of this is that you fire on a distant group, who seem to disappear into bushes of nearby streets or whatever. Then you got the occasional glimpse of approaching units to either side, who still hide when you fire on them.
Also, 2ndSuppression introduces weapon shake & ill discipline to units under fire, and TrueRangeAI slowed down rates of fire over distance (so as not to deplete units unnecessarily) making long range firefights quite realistic & protracted.
I haven't found the right (or similar) blend with DAC2 yet, it's quite a difficult & subjective thing to test, but the testing itself is quite enjoyable 
Cheers.
Edited by DMarkwick on Jan. 08 2008,16:09
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