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Topic: Zmod (Crappy Zombie Mod), Alpha 0.2< Next Oldest | Next Newest >

ofpforum Offline

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Posted: Feb. 14 2007,18:56

Well first of all, this isnt really anything special, its just the undead models that came with the game with a different config and a quite simple script slapped together. But as there are always people who like to play around with stuff like this i decided to share it for those interested as it might take a while before we will see a decent zombie mod (As Zombie_Mod said he wouldnt do it for ArmA).

Zombies can be found on the resistance side under NeM - Zombies, just drop em in the editor and they will automaticly attack any enemy they see

Pro's:
+plug and play
+THEY ARE ZOMBIES!
+walk around randomly when not attacking anyone (If you want them to attack someone specific, reveal the target to the zombie, sometimes quite a useless 'feature' )

Con's:
-Some bugs (They attack choppers/tanks/etc just as much as infantry, probably fixable by the mission editor if he sets the vehicle to the civilian side)
-.SQS (Instead of .FSM, which i might do later, i find .sqs easier to edit)
-Detection needs tweaking

As this is far from finished/special i would prefer if other people wouldnt host it, if it ever needs to be reuploaded people can just PM me.
http://rapidshare.com/files/16453854/NeM_Zombies.rar.html

Future versions may feature:
-.SQF Version
   -Completely done by charonos :tup:
-Moaning
   -Concept implented (Thanks charonos for the sounds :tup: )
-Zombies being able to infect non infected units
   -Concept implented (Not implented (yet?) in latest internal version)
-Lower armor values
   -improved
-Detection
   -removing bugs
*add request*

Things im wondering about if they should be added:
-Zombies who dont always know where you are (Its in the old version, not in the new version due the new detection system, still got some ideas about how it could be added again)
-Zombie scripts 'editable' from the mission editor (damage, speedmode, ...)


Things i dont want to think about yet but certainly want to include someday:
-More zombie types
*add request*

Things i definitely dont want to add:
*add request*


Edited by ofpforum on Mar. 07 2007,22:06
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sickboy Offline

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Posted: Feb. 14 2007,19:33

:notworthy:  Nice one ofpforum m8!  :notworthy:
It was time for some more descent zombies ;)

Great name btw  :rofl: (Come by for some coop btw :p)


Edited by sickboy on Feb. 14 2007,19:36

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Vulture2k1 Offline

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Posted: Feb. 14 2007,19:36

LoL.. i never played that zombie things with OFP and i always thought: Why are all yelling for zombie Addons.. but its fun to have hundreds of Zombies and fight them with PKM, BRDM and Shilkas :D

Nice one :> And i love their behaviour as it is now.. except of the thing that they lie down when they see an enemy


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ofpforum Offline

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Posted: Feb. 14 2007,19:41

Quote (Vulture2k1 @ Feb. 14 2007,19:36)
Nice one :> And i love their behaviour as it is now.. except of the thing that they lie down when they see an enemy

What? They shouldnt as their behaviour is set to careless and when i tested they only laid down when wounded, oh well, its fixable after patch 1.5 for ArmA ;)

Quote
Come by for some coop btw


Oh i will definitely drop by some time when im less busy with school (this was made in a couple of hours spread over several days)


Edited by ofpforum on Feb. 14 2007,19:46
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sickboy Offline

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Posted: Feb. 14 2007,19:48

Quote (ofpforum @ Feb. 14 2007,19:41)
Oh i will definitely drop by some time when im less busy with school (this was made in a couple of hours spread over several days)

Nice m8, damn school :)
Ill soon try the zombs with DAC, thats always hilarious  :D


Edited by sickboy on Feb. 14 2007,19:49

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Vulture2k1 Offline

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Posted: Feb. 14 2007,19:49

Well.. i placed them on rahmadi, few meters from my eastern troops away and they first hit the dirt, stood up again and ran to the enemies. Without any waypoints or so.

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sickboy Offline

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Posted: Feb. 14 2007,19:57

Quote (Vulture2k1 @ Feb. 14 2007,19:49)
Well.. i placed them on rahmadi, few meters from my eastern troops away and they first hit the dirt, stood up again and ran to the enemies. Without any waypoints or so.

Tried adding a waypoint to a zombie and then changing the behaviour in the waypoint to careless (or how was it called in editor terms?)?


Edited by sickboy on Feb. 14 2007,19:57

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ofpforum Offline

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Posted: Feb. 14 2007,20:02

Maybe it was the default AI behaviour before the script kicked in, should be fine as long as they dont go up and down after 3 seconds after the mission started..
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agamoth Offline

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Posted: Feb. 14 2007,22:31

For the first zombie attempt for arma its not bad, they are very playable, with a little imaginazion.

now I remembered someone in this forum mention that he got the zombie scripts from ofp to work, I can't find it again but I just wanted to know that someone might know a little about zombies out there.


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Timblesink Offline

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Posted: Feb. 14 2007,22:44

Braiiiiiiiiiins. :pistols:  :sleep:

Yay 4 Zombies

P.S. Tired, can't be bothered writing better
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Snake Man Offline

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Posted: Feb. 14 2007,23:09

Quote (ofpforum @ Feb. 15 2007,00:56)
Well first of all, this isnt really anything special

CZM demo part 1


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ofpforum Offline

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Posted: Feb. 14 2007,23:23

Quote (Snake Man @ Feb. 14 2007,23:09)
Quote (ofpforum @ Feb. 15 2007,00:56)
Well first of all, this isnt really anything special

CZM demo part 1

Ah, should have made a search for CZM first..
Oh well, in that case i rename the mod to:
ZMoD! (Zombie Mod of DOOooooOOooOOooOOm! )

Quote
now I remembered someone in this forum mention that he got the zombie scripts from ofp to work, I can't find it again but I just wanted to know that someone might know a little about zombies out there.


Zombie_mod's last comment here didnt give me any hope of help from his side. :hm:

Anyway: Would people be interested to see other units (civilians/soldiers, damaged and undamaged)? I also thought about making things optional (damage done by zombies, speedmode, ...) but it would lose the easy/fun 'plug and play' stuff, which i (and i assume most people) use zombies for.


Edited by ofpforum on Feb. 14 2007,23:23
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Mr Burns Offline

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Posted: Feb. 15 2007,08:55

Quote (ofpforum @ Feb. 14 2007,18:56)
EDIT:
Future versions may feature:
*add request*

Zombies being able to infect non infected units!  :love:

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agamoth Offline

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Posted: Feb. 15 2007,11:28

You defenitly need to make them able to attack civies.
I'm also missing some moaning, and try and make them do so by them selves, in the first zombie addons for ofp you needed to make every single zombie moan by typing something in the init line, thats a little anoying of you got a lot of zombies.


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ofpforum Offline

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Posted: Feb. 15 2007,13:12

Quote (agamoth @ Feb. 15 2007,11:28)
You defenitly need to make them able to attack civies.
I'm also missing some moaning, and try and make them do so by them selves, in the first zombie addons for ofp you needed to make every single zombie moan by typing something in the init line, thats a little anoying of you got a lot of zombies.

Attacking AI's on the civilian side isnt really possible with my script, however if you put/group/edit/whatever the civilians to east/west the zombies will attack them. (which is very easy to do)

Moaning wouldnt be very hard to implent (with specific attack/found target/random walkaround moans if neccesary) if i had sounds and knew how to convert/config them. But it would definitly add to the athmosphere so i will look into it next week! (Next week im free so ill have quite alot of time to waste on this :p )

Quote
Zombies being able to infect non infected units!

Good idea :tup:
EDIT: Added it, still needs some fixing (they dont have the same armor values as the zombies, and are dead in 1 shot, now i have to decide if i give them a nice eventhandler or reconfig all the original units as zombies :whi: )


Edited by ofpforum on Feb. 15 2007,15:11
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