Spooner

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Group: Members
Posts: 170
Joined: June 2007 |
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Posted: Nov. 05 2007,00:02 |
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Rather than set up another dozen threads on these forums, mirroring releases and discussions elsewhere, I thought I'd just keep a thread with links to all my releases over at OFPEC. I'll just update this post/thread when I release or update something.
Please comment on the individual scripts in their appropriate threads, since I can't guarantee to reply very quickly if you reply to this thread (and comments on so many disparate scripts in a single thread would get very messy, very fast). Feel free to discuss my WIP projects here though (marked as coming soon).
Note: Everything I have released is 100% mission-based scripts and has no add-on dependencies at all!
SPON Core v0.5.0 - A suite of common scripts used by most SPON script packs. This includes a GUI-based debugging log.
SPON Core is required by: - SPON Attachments v0.3.0 (Attach/detatch ACOG and/or other accessories on weapons in-game). - SPON Conversation (Discussion dialog with AI - coming soon) - SPON Helocasting (Water insertions from helicopter - coming soon) - SPON Map v0.5.1 (Freehand drawing and improved marker placement interface) - Now released at BIS forums - SPON Money v0.1.2 (Shopping and banking via dialogs) - SPON Radar v0.1.0 ("Old-school" long-range radar with a sweeping beam revealing "blips") - SPON Rangefinder v0.2.0 (Shows range, azimuth and elevation overlayed on the SOFLAM view) - SPON RearView v0.1.1 (Rear-view mirrors for most vanilla vehicles). - SPON Recognise v0.1.0 (Recognise friends standing next to you, even if friendly tags are off). - SPON Status v0.3.0 (Informational display clearly showing order-of-battle, group members and vehicle crew). - SPON VBIED v0.2.0 (Place car-bombs on vehicles). - SPON VehicleBinocs (Use binocs from within vehicles, including when turned out - coming soon) Other scripts of mine that don't need SPON Core, but that include debugging messages that can be seen if SPON Core debug-log is used: - SPON Kits v0.1.1 (Standardised equipment kits).
My functions (no dependency on SPON Core or use of debugging): - SPON_deepEquals v0.2.0 (Compares nested arrays for equivalency) - SPON_directionName v0.1.1 (Convert numeric vector or direction into name, e.g. [1, 1, 0] => "North-East") - SPON_getWeaponType v0.1.0 (Find out the general type of a weapon, based on its name, e.g. "M9" => "PISTOL"). - SPON_formatNumber v0.1.0 (Proper number formatting, e.g. 1234.567, to two decimal places with 1000s seperators => "1,234.57") - SPON_viewVector v0.1.1 (direction the player's screen is "looking", rather than body or weapon facings) - Released at OFPEC
Mirrors The above links are all direct to the OFPEC beta threads, so are guaranteed to get you the very latest version. No other mirrors currently (that are anything like up to date).
Edited by Spooner on July 25 2008,11:44
-------------- SPON scripts/addons: Core (Including links to a lot of other scripts), HoloMap, Map, Rangefinder, RearView, Recognise, Scuba Roller island tool OFPEC: The editing center (for OFP and ArmA)
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