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Topic: AAN - ArmA Navy, Water units by Gnat - WIP< Next Oldest | Next Newest >

Commando84 Offline

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Posted: May 07 2008,09:36

very nice carrier there!  :)  Hoping for some sea battles in arma someday in the future  :)

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GodHammer Offline

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Posted: May 07 2008,10:01

I do not understand why they had to put the cannon on the side, leaving all the left part uncovered and unprotected by such a great gun. Eos system is also great ( the one that allow you to lock missiles just by looking at the target ), I enjoyed it in Enemy Engaged II, but the game was a bit too flat, imho.
I could do a reskin of Ka-50, dressing it in Black Shark camo,
I'm building a 1/72 plastic model and I have many good walkaround pictures, but do not ask me to bring in some scripting or animating features, 'cause I'm a ZERO on that stuff  ???
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Gedis Offline

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Posted: May 07 2008,13:35

Quote (GodHammer @ May 07 2008,10:01)
I do not understand why they had to put the cannon on the side, leaving all the left part uncovered and unprotected by such a great gun. Eos system is also great ( the one that allow you to lock missiles just by looking at the target ), I enjoyed it in Enemy Engaged II, but the game was a bit too flat, imho.
I could do a reskin of Ka-50, dressing it in Black Shark camo,
I'm building a 1/72 plastic model and I have many good walkaround pictures, but do not ask me to bring in some scripting or animating features, 'cause I'm a ZERO on that stuff  ???

what you are talkin about? ???

this topic is navy related, so no ka-50s/52s and so on...
on the other hand, ka-27PS/PL, ka-29 fits here perfectly


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Fk Andersson Offline

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Posted: May 07 2008,15:28

GNAT, you dont HAVE to make the entire
worlds navy vessels  :rofl:

PLEASE, pretty please...Could you release some
as a "teaser" maby...Please.


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eddyD Offline

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Posted: May 11 2008,14:01

little update on the textures






almost don with the texetures , then i send them to Gnat


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Commando84 Offline

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Posted: May 11 2008,14:40

Looks pretty sweet EddyD  :) can't wait to have 'em ingame.

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Gedis Offline

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Posted: May 11 2008,15:54

holy moly, nice textures and i see someone has been fixing  lightning of faces at last! now it looks how it should look, great work. :tup:

p.s. just spoted on pictures that elevators still have lightning problems  :p


Edited by Gedis on May 11 2008,15:57

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kristian Offline

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Posted: May 11 2008,18:54

Soonly Russians will launch full scale assault... VIRTUALLY!
..lol. Nice work eddy and Gnat ;)

BTW: Will this carrier be sinkable?


Edited by kristian on May 11 2008,18:55

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Eble Offline

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Posted: May 12 2008,03:43

Quote (kristian @ May 11 2008,18:54)
Soonly Russians will launch full scale assault... VIRTUALLY!
..lol. Nice work eddy and Gnat ;)

BTW: Will this carrier be sinkable?

Yes carrier is sinkable with enough bombs etc.

:)
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[APS]Gnat Offline

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Posted: May 26 2008,01:41

Many thanks to eddyD.
Refining the Kuznetsov structure and config a bit at the moment ......

The last three videos from Mandoble might be of interest :)
http://www.youtube.com/user/valdellar


Edited by [APS]Gnat on May 26 2008,01:46

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wipman Offline

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Posted: May 26 2008,02:31

Hi, will be pimp to get on board again of a HH60 in the back of that
OHP frigates again, what's theyr current status?, any progress at
all?. Let's C ya


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Gedis Offline

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Posted: May 26 2008,10:49

I love this:
Kuznetsov in it's glory

that's why i vote for kuznetsov instead of nimitiz


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Malick Offline

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Posted: May 26 2008,14:49

Time for some un-polite questions :

I saw in the recent VBS2-vtk video a frigate. It sure looks like one of yours : is it ?

I don't really know how mandoble's scripts work. Will the Kusnetsov engage any air threat (ie not of side "friendly") ? Or do the mission maker have to specify which target to engage ?

We are all waiting patiently for any single floating addon you do ! They do look nice and will be a nice addition to the game !

Malick


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[APS]Gnat Offline

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Posted: May 26 2008,15:13

Quote
I saw in the recent VBS2-vtk video a frigate. It sure looks like one of yours : is it ?

Nope.

Quote
I don't really know how mandoble's scripts work. Will the Kusnetsov engage any air threat (ie not of side "friendly") ? Or do the mission maker have to specify which target to engage ?

Nope, it all happens automaticily.

Quote
We are all waiting patiently for any single floating addon you do

Yep, very aware that people are waiting .... doing the best I can.


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Malick Offline

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Posted: May 26 2008,15:18

Quote
Yep, very aware that people are waiting .... doing the best I can.


Hehe, don't worry, I said "patiently" !

Malick


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