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This is an improved version of Warfare 1.2 gathered from 1.15 beta patch, distributed as an addon, designed as an template mission.
To easily compare files and merge the features between different versions of Warfare use WinMerge.
Unique features: - using default BLUFOR units instead of forcing BIS USMC (you can bring it back clientside using zBLUFOR replacement) - improved death cam effect - improved infantry loadouts - balanced prices - correct crews for armored and aerial units - changed light factory offer: Strykers moved there - changed city depot offer: added motorcycles, trucks and reinforcements - AI choppers starting in the air - Mi-24 Hind gunship by EricM and RKSL instead of funky Ka-50 Hokum - Su-34B with KAB-250L bombs (currently using GBU-12 model) - custom weapons for gunships: LOAL mode for Cobra's Hellifre*, realistic weapons for Mi-24D - improved AI skill and experience system, higher initial skills for sniper and commando units - more informative AI team codenames both for player and missionmaker, beginner and veteran - default team for vehicle crews: green - default team for troops: yellow - localized display names for new units and weapons - proportional endgame statistic bars
Community made features (IIRC): - AI gunship teams - modified Mando Hitching v1.5 (by Mandoble)
Improvements to Warfare 1.2: - improved vehicle rearming - wasteful 'waitUntil' loops replaced with less resource consuming 'whiles & sleeps'
Warfare 1.2 features: - motorcycles in Light Factory - auto-unstucking AI supply trucks and salvagers - second pass of setSkill set to 0.5 - higher version number and no official manual
Planned features: - configurable motorized/mechanized AI teams (work in (small) progress files within addon) - repair, rearm and refuel prices based on type and actual status of vehicles (IIRC it was done yet)
Mission requires EricM's Hinds. Here can You obtain Beta 1.
* You have to lock on your target before you launch missile, it's not like Mapfact Team's self-reliant LOAL one. My script both gains and suffers from ArmA limitations.
Some really nice features in this mission, keep up the good work!
I'm wondering how you added the SU-34 with laser guided bombs. Is that done via a config entry, i.e., would you need an addon to be loaded for that, or did you somehow add it using mission-only resources.
Currently it's done via BuyUnit scripts, so Su34 gets bombs in the place of rockets.
However I think it's obsolete. NonWonderDog's specification of Ch-29L missiles makes AT Su-34 even better at the point of laser guided strikes... but hey, it still could be improved!
I've just found a picture of KAB-250L. Looks quite similar to GBU-12, doesn't it? GBU-12: