Scars09

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Group: Members
Posts: 367
Joined: May 2005 |
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Posted: Jan. 12 2009,01:11 |
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| Quote | ###### Description #######
This addon contains 3 ships for Independent (RACS), one ship for OPFOR, a civilian freightship as real ship and as static object. This addon also contains 2 retextured BIS Units (officerE and officerG) to fit as crew for the ships and a static object to be used as naval contact mine.
The Ships are intended and pre-configured to use mando missiles addon (recommended but not needed). Placement of the mando missiles gamelogic is enough to activate the system. the system cant be deactivated, but additional usermade missilecapabilities should be possible (not tested). The implementation of the missiles is far from perfect at the moment nevertheless it is a "plug and play" solution to use mando missiles in a navy battle without any sripting skills from the user needed. For general information on mando missiles check the link above. Full credits for the scripted missile system to mandoble, please dont bother him with issues you have with sc9_ships1/mando missiles.
The static Freightship is intended as missionobjective allowing the players to walk around and fight CQB with the enemy. It has building positions to allow easy placement of ai units. Exact placement in editor is needed, use the empty version, not the one on civilian side. Always do high adjustment by writing something like
this setpos [getpos this select 0, getpos this select 1, .1]
in the initline of the static freight ship. this addon is very basic atm but should have the mainfeatures it needs to test general functionality. please be aware that weatherchanges or changes of daytime or even worse seasons result in different water levels, and a pefectly placed ship will be in air or filled with water a few hours later. |

picture in big
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regards scars09
-------------- sic semper tyrannis
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