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Topic: A.C.E. Advanced Combat Environment Public Release!, Public BETA< Next Oldest | Next Newest >

SilverBlue Offline

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Posted: Dec. 24 2008,18:06

Rock and Roll baby!!!!  :notworthy:  :notworthy:  :notworthy:

Thanks guys for a really great mod. :)


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AnimaLMotheR
I am become Death...

-{GOL}- Clan
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Aussie Dave Offline

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Posted: Dec. 24 2008,18:22

Quote (Fk Andersson @ Dec. 25 2008,04:05)
My downloadmessege tells 633mb at 229Kb/sec...

Now, i really hope all you dediserver owner adapt this to some
extent...
I mean look at ECS, another great mod. That NO Server is
accepting...


But...All the same. Nice work guys...


:notworthy:

Here a server with Battle Centre running aswell:



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Lt.Chris Offline

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Posted: Dec. 24 2008,18:23

Nice work :)

Heres another mirror

-{GOL}- Mirror


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www.gol-clan.net
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Törni Offline

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Posted: Dec. 24 2008,18:25

This might be a stupid question. How about the compability with third party addons? Are ACE vehicles, weapons etc. all custom built for the mod or will 3rd party addons inherit ACE features too?
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usmc123 Offline

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Posted: Dec. 24 2008,18:33

Any NA peeps know what the fastest link is because I'm only getting 50mb/s on ACE's website link.
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-=UOE.Txalo=- Offline

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Posted: Dec. 24 2008,18:37

First report after small testing:

place on editor a group of long range special forces, then shoot to your teammates, i take about 7-8 hits till they fall down.

Try to hit to another guy from another team and the same, 7-8 hits till they die.

And, if you try with an standar unit (101st division for example) with an m16, it takes only 3-4 hits. Seems to be that their magazines are too weak :D


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Let BIS make the engine, the community creates the game.
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Q1184 Offline

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Posted: Dec. 24 2008,18:44

Quote (Törni @ Dec. 24 2008,20:25)
This might be a stupid question. How about the compability with third party addons? Are ACE vehicles, weapons etc. all custom built for the mod or will 3rd party addons inherit ACE features too?

Depends on the feature. Most will be inherited if the 3rd party vehicle/weapon inherits from the corresponding class which has it enabled in ACE. But still it depends on the particular case, so if you have something concrete in mind, drop me or any other dev a PM.
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RavenDK Offline

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Posted: Dec. 24 2008,18:45

Awsome :D

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The Masta Offline

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Posted: Dec. 24 2008,18:53

Wow!! Great work guys. Thanks for making this awesome mod and merry christmas :xmas:  :tup:
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GD Mast Offline

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Posted: Dec. 24 2008,18:54

I leave for about an hour, then recheck the forums... :o  Damn...took me by surprise!  Thank you!!  :notworthy: :xmas:

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GD Mast
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metsapeikko Offline

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Posted: Dec. 24 2008,18:59

MOTHER OF GOD!
(Not that I actually believe in god, but just felt like yelling something.)

Just, wow. I'm shocked, suprised, and and and, wow. Just look at that feature-list. This has potential to actually be better than ArmA 2.

But now, a question:

While I don't believe that this is compatible with any other "major" mods due to all the stuff that this mod has, but I'm going to ask anyways:

Is A.C.E. compatible with FDF/Finnish Defense Forces mod?

Personally, I think it would be just something totally, absurdly awesome if I could use this mod while playing in my favorite/"regular" server, which is using FDF-mod.

(Edit: Oh yeah, I'm asking because I can't play ArmA at the moment, because my main-computer had HDD-failure/is suffering from alzheimer's disease.)


Edited by metsapeikko on Dec. 24 2008,19:01
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Fk Andersson Offline

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Posted: Dec. 24 2008,19:05

W...T...F




You forgot swedish in the installer...Well cant do this...Im
scipping this one...





LOOOOOOL


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Mr Bunny is GOOOONE

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Manzilla Offline

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Posted: Dec. 24 2008,19:09

I got a question about the 3rd party AddOns(some from the members of the ACE Team.)

I see there are some existing AddOns incorporated into ACE, judging from the .pbo's and ReadMes. Do I have to remove those old versions or are they alright to keep? Like Sf_scar, joh_marines, joh_sf, etc? I tried to run an existing mission I made through the editor and it says I'm missing sf_scar_wpn, joh_weapons, and six_weapon_pack.


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:pistols: :yay: ( God damn Banana!!! )
Throwing phonebooks to little old ladies in need since 2009 :tup: (Hey, I help when I can)
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Q1184 Offline

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Posted: Dec. 24 2008,19:17

A little note on MP compatibility:
ACE was developed only for use in a uniform MP environment - ie client and server both MUST have ACE installed, and all pbo's should be of the same version. Otherwise the behaviour is unpredictable and might well cause a huge flow of errors and general instability/crashes. It is highly inadvisable to either connect with ACE to non-ACE servers or connect to ACE servers without ACE activated.


Edited by Q1184 on Dec. 24 2008,19:18
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Fk Andersson Offline

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Posted: Dec. 24 2008,19:26

Hmmm. Cant get it to work...
Wont start..

MESS:

Include file dta\ace\ace_clientside_config.hpp not found


Edited by Fk Andersson on Dec. 24 2008,19:30

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