i0n0s

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Group: Members
Posts: 291
Joined: Dec. 2007 |
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Posted: June 05 2008,01:56 |
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Hi, I've seen the ArmALib after your reply. It is really impressive because he was able to hook the scripting system to add his own command. But it comes too late. ArmA Extended and ArmA Storage System (I hope this is the name of that project) can do mostly the same as ArmALib. The new things are the HTTP support, mouse and ingame information like the FOV and the 'ScriptLink' feature. The FOV would be real nice, but would force other user to use that lib if they dislike to see an error message showing up each time they run RTE. The 'ScriptLink' has already implemented to RTE Capture (not using the windows named pipe but WM_COPYDATA instead). So I have a easy way to get data out of ArmA with just one mouse click.
Nevertheless: If you're interested in using ArmALib instead of my way, take a look at 'functions\fSendArray.sqf'. It shouldn't be hard to modify it to work with ArmALib. I there should be a problem, feel free to write me a pm. When done, please send me that code, so that I can add it to the next release.
A short summary: I have no problem seeing ArmALib in RTE, I even would like to see it. But I already have a work solution and I better spend time adding new features than implementing a working feature another time.
-------------- #include "signatur.h" "I'm not slacking of. My addon is 'pboing'!"
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