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Topic: NZDF Mod, WIP< Next Oldest | Next Newest >

GD Mast Offline

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Posted: Nov. 14 2008,15:28

On the Seasprite, there was a problem with the rotors spinning the wrong way?  It's been a long time since I checked the Seasprite out but I do remember something wasn't right with either the tail rotor or the main rotor and/or both.  You might want to check this out.  Glad you changed the sound too, it was a bit loud.

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NZDF CRASH Offline

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Posted: Nov. 14 2008,20:38

lol yea you could hear it from the otherside of the map as if it was right beside you

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icemotoboy Offline

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Posted: Nov. 19 2008,21:56

Looking great Crash.  Only think I could think of, is maybe up the contrast on the DPM fabric a bit?  Looks a little washed out, but otherwise looks fantastic.  Hopefully will have UV's unwrapped for John shortly... been a tough few weeks in the industry :(

Keep up the great work!


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NZDF CRASH Offline

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Posted: Dec. 01 2008,01:39

Heres some new WIP shots of the NZLAVIII

Interior of the LAVIII


Hopefully we will have some new screenshots of progress soon


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Stewy Offline

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Posted: Dec. 01 2008,12:16

Looks great mate - please keep it up! :notworthy:

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"Three, this is Four.  Fire the bloody guns where we want them or you'll lose the lot of us"
Major Harry Smith, Battle of Long Tan, 18 August, 1966.
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arma.isgreat.org Offline

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Posted: Dec. 02 2008,04:26

Wow that is identical to the cdn version.  I can help code etc.  PM me for my msn if you want I have some help.  I am qual with this veh.

Need help with a shovel, sledge etc for the tool bin ;)  Very nice work.  Very impressed with your modelling.

You including thermal, cmdr's override and ii?  

The cmdr should not come out of the turret very far if possible.  I just bring my head above the sights.

The storage bin should likely be off for combat.

Is it possible to open the back hatches and allow air sentries?


Edited by arma.isgreat.org on Dec. 02 2008,04:43

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*Warfarev11 RBTI WACO WARFARE ADV*
Filefront - Warfare32V11-RBTADV.Sara.pbo
HOTFixed for clientid issue and scalar money.
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NZDF CRASH Offline

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Posted: Dec. 03 2008,01:56

AfrographX's nh90 reskinned in RNZAF colours.
Back in 2005 the NZ govt decided to replace the rnzaf's ageing fleet of UH1H choppers selecting the NH90 TTH to succeed the hueys.




Am currently working on getting the gear and cargo animations operational.


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AASE Offline

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Posted: Dec. 03 2008,02:06

Love the LAV III guys about time to see one ingame :D to much US stuff lol

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Stewy Offline

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Posted: Dec. 03 2008,03:03

...and that NH-90 looks 'sweet as, bro' :notworthy:

Thanks NZDF Crash, good luck with it mate :)
Stew


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Major Harry Smith, Battle of Long Tan, 18 August, 1966.
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mankyle Offline

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Posted: Jan. 03 2009,22:00

NZLAV ALPHA DOWNLOAD


Quoting John who released this beta in the NZDF mod Forums:
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at least I fixed the scope to match the ballistic, in order to find correct range reading, when in gunner seat, press and hold "space" bar, place the range marker on targets, then refer to the number show on the scope, line the gun to targets. "MG" is for coaxial MG, "HE" is for HEI-T, "FS" is for APFSDS-T.

There're still some errors need to be fixe, such as animations on cmdr's hatch and speed indicators. Also the MG mounted on top of turret isn't operational yet etc.. I haven't finished the resolution LODs, so the vehicle will disappear in far distance.

The main purpose of this release is to see the performance impact on different systems, if there is huge performance drop, plz let me know that. Also I want to see if it works with multiplayer on servers.

enjoy! C&C are welcome!


Edited by mankyle on Jan. 03 2009,22:01
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Young Eagle Offline

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Posted: Jan. 04 2009,00:12

I haven't finished all LODs, this will result the vehicle disappear  at far distance, and the turret isn't fully functional. I want to try to let the Cmdr to be able to control the main turret when turned in like gunner does, but my knowledge with config is very limited, have no idea how to achive that.

The release was intended to be tested within VMA, but if someone is intereted to help with config and modelcfg, will be much appreciated.

and here are 2 SS to show the current state of the NZLAV:





Edited by Young Eagle on Jan. 04 2009,00:19

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[APS]Gnat Offline

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Posted: Jan. 04 2009,00:48

Quote (Young Eagle @ Jan. 04 2009,06:12)
I haven't finished all LODs, this will result the vehicle disappear  at far distance, and the turret isn't fully functional. I want to try to let the Cmdr to be able to control the main turret when turned in like gunner does, but my knowledge with config is very limited, have no idea how to achive that.

For LODs you can just take your main LOD and start trimming off all the little bits (guards, bolts etc) and gradually do this until you have a bare hull and wheels. It'll give you 4-5 lods.
Works well enough unless you hull itself has 10,000 polys

For the commander, pretty sure thats impossible. Only one person is in control of the turret at any time.

Lovely work !


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GD Mast Offline

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Posted: Jan. 04 2009,01:03

Wow...that is beautiful!  :love: :tup:

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A6-Intruder Offline

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Posted: Jan. 04 2009,03:19

Quote (Young Eagle @ Jan. 04 2009,00:12)
I want to try to let the Cmdr to be able to control the main turret when turned in like gunner does, but my knowledge with config is very limited, have no idea how to achive that.

I know nothing about configs but could you put a Manuel fire switch in that could allow the commander and/or gunner to fire the weapons like in the AH-1?

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RobertHammer Offline

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Posted: Jan. 04 2009,08:49

that LAV and Huey are very nice models keep it up  :tup:

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37 replies since Nov. 12 2008,10:55 < Next Oldest | Next Newest >

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