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Topic: AAN - ArmA Navy, Water units by Gnat - WIP< Next Oldest | Next Newest >

Mandoble Offline

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Posted: May 26 2008,21:07

Quote (Malick @ May 26 2008,14:49)
I don't really know how mandoble's scripts work. Will the Kusnetsov engage any air threat (ie not of side "friendly") ? Or do the mission maker have to specify which target to engage ?

Actually I have a baseline version which enganges any surface, land, air or incoming missile contact of different side than the carrier (missile sides are handled by mando missile kernel), except civilian and logicSide. It is also able to engange remote targets automatically, for example, marked by a player using a laser designator. If there is a driver, it may take control of the SS-N-19 launcher and fire them against any map position within range.

The system is quite flexible and allows several different configuration of the carrier for both, missiles and automatic guns. The current "baseline" setup might be a bit unbalancing as the only way to effectively penetrate the defenses is with long range underwater torpedoes and launching sonobuoy along the possible paths of the carrier. Else you would need a real submarine to get close enough to get a lock and fire its own torpedoes. But Gnat might decide to integrate also an ASW launcher within the carrier :p


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Gedis Offline

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Posted: May 26 2008,21:42

actualy you can't penetrate defences even with torpedoes, Kuznetsov has Udav-1 system to destroy incoming torpedoes(also could engage submarines) and AK-630 gatling guns could be aimed at torpedoes...
although one thing that kuznetsov lacks is airwing's air-to-surface extended capabilities, but when Su-33UB will be on it's deck, it'll we fixed :)

btw is it possible to make a ship's smoke screens with countermeasures ability?


Edited by Gedis on May 26 2008,21:51

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mankyle Offline

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Posted: May 26 2008,22:00

Ok, for those that want to add Mandoble's magic to their carriers, see here his awesome Mando arfields script suite

http://www.flashpoint1985.com/cgi-bin....andoble

BTW, you really rule, man!!!!!!!!!!
Si vienes por alicante te debo una cerveza!!!!
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colligpip Offline

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Posted: May 26 2008,22:04

Yes every body who is interested in these ships should really learn how to use mando missiles, Ive already got a load of the ingame small boats decked out with missiles ready for when the big ships are released so i can just switch the addons and im off.

I really want a sub ingame :-)))
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Mandoble Offline

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Posted: May 26 2008,22:46

Mankyle, that version of the script is not ready for carriers, the new one (still under tests with the Kusnetzov) is. I will try also this one for more complex carrier ops, but that would require a player sacrifized moving planes here and there over the flight deck.

Not sure about Alicante, might be Valencia sometime this summer  ;)


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MaxRiga Offline

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Posted: May 27 2008,04:19

Quote (Mandoble @ May 26 2008,22:46)
Mankyle, that version of the script is not ready for carriers, the new one (still under tests with the Kusnetzov) is. I will try also this one for more complex carrier ops, but that would require a player sacrifized moving planes here and there over the flight deck.

Not sure about Alicante, might be Valencia sometime this summer  ;)

fantastic job
any plans when all this can be released ?


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Malick Offline

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Posted: May 27 2008,10:22

Thank you Mandoble for your explanation. I never found the time to test any of your addons, though :(

Would be nice having a fully working SAM system for all sides with radar logic (based on incoming unit's config, like its visibility or something similar to simulate effective surface to the radar). The new static AA units included in 1.14 are nice but hardly efficient. Twin stingers rarely hit a moving target ingame !

Furthermore, having this system adapted to defend static airports would make even more challenging ! In reality, military airports have a huge and dense shielded airspace.

However, for gameplay reasons, being unable to attack or penetrate a carrier's or an airport's airspace for miles around is not fun. I know it's realistic :)  But the size of the maps (well, the one we currently have) is so restricted that a real SAM system would prevent any aircraft reaching higher than 50m on whole Sahrani...

To get back to Gnat's beautiful work : the Kusnetsov is a great ship. There's also a Nimitz, released some time ago. Would you make a new one ?

For some missions, some landing ships would be needed (like LHA/LHD, LST etc..). I remember a LPD48 addon for OFP, is something similar in the works for ArmA ?

Thank you for your time ;)

Malick


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Mandoble Offline

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Posted: May 27 2008,10:54

Mando Missile launchers already consider line or sight and knowledge level of the enemy, as well as enemy sides array. Line of sight is not checked for remote targets (these provided by third party units), or map positions. And kownledge level might be set to 0 (standoff or BVR attacks) or higher to ensure the firing unit knows something about the target. These apply to systems handled by players as well as AI.

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colligpip Offline

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Posted: May 27 2008,11:02

malick you should try Clash of armadas in mando bombs, 2 aircraft carriers on the map, you can attack them with swarm missile/aircraft attacks :-)
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mankyle Offline

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Posted: May 27 2008,19:40

I have done some experiments with Mando Airfield scripts and choppers and the effect looks a lot like the RAST sistem and once Gnat releases his Frigates these helicopters will become a very useful asset in very big maps such as OFP world.
Now you would only have to talk to yurapetrov to add his extremely beautiful Seahawks to the mix.

http://www.flashpoint1985.com/cgi-bin....45;st=0

I can imagine an AI guided LHD with human or AI piloted choppers defended by gnat's frigates steaming to enemy islands and unloading all his deadly cargo: Soldiers, choppers, LCACs, LCTs, tanks, ICVs,.....
meanwhile enemy subs could roam the sealanes while the ASW choppers try to detect them with sonobuoys under the protection umbrella of Harriers or F-18s doing CAP.
Of course, if the big LHDs are sunk the attacking effort would be impeded.
In extremely big maps his would bring the CTI concept to a very new level !!!!!!!!!!!


Edited by mankyle on May 27 2008,19:42
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(2142)Gen.Reaper Offline

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Posted: May 30 2008,15:01

I know that most Militaries around the world have stopped using Battleships,but who cannot resist the big guns of the Iowa Class Battleship or it's international counterparts.but they would be fun to include.

I mean it ,who can resist these?
http://unsd.macrossroleplay.org/iowafiring.jpg

Iowa-Class Wikipedia
http://en.wikipedia.org/wiki/Iowa_Class

I'm trying to find a Counter-part for the SLA,But all I'am coming up with pre-WWII Russian Battleships.The most modern thing I can find is the Kirov-class BattleCruiser.And there is only 5 of them!

http://en.wikipedia.org/wiki/Kirov_class_battlecruiser


To have Buildable Naval Yard in Warfare to constructs these Dreadnoughts would be nice!


Edited by (2142)Gen.Reaper on May 30 2008,15:36
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Pathetic_Berserker Offline

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Posted: June 08 2008,11:37

Quote ((2142)Gen.Reaper @ May 30 2008,15:01)
I'm trying to find a Counter-part for the SLA,But all I'am coming up with pre-WWII Russian Battleships.The most modern thing I can find is the Kirov-class BattleCruiser.And there is only 5 of them!

Remember the Iowa and Missouri are WW2 era battle ships that have undergone extensive modernisation.

The best Russian equivalent that was in service beyond ww2 would probably be the Sverdlov class cruisers but these are still less than 1/2 the displacment of the Iowa class. But would make excelent handme downs to a force such as the SLA navy.

Also be about right for any Cold War senarios


Edited by Pathetic_Berserker on June 08 2008,11:40

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Pathetic_Berserker Offline

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Posted: June 08 2008,11:56

just thinking it would also be cool to see a

Kiev Class V/STOL cruiser
http://en.wikipedia.org/wiki/Kiev_class

or Moskva helicopter cruiser
http://en.wikipedia.org/wiki/Moskva_class_aircraft_carrier


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mankyle Offline

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Posted: June 08 2008,22:09

Now that Gnat has released his V-22 what would be total would be that SFC.ITZHAK would give us more info about his awesome LHD

http://i294.photobucket.com/albums....-71.jpg

http://i294.photobucket.com/albums/mm99/Tomcat_20/arma/close.jpg

http://i294.photobucket.com/albums....-68.jpg

http://i294.photobucket.com/albums....-48.jpg

http://i294.photobucket.com/albums....-12.jpg

http://i294.photobucket.com/albums/mm99/Tomcat_20/arma/cargo.jpg

Also thanks to Mando Mover and Mando Airfields full airwing and landing craft operations can be simulated
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Griffon2-6 Offline

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Posted: June 14 2008,17:57

Any chance somebody could make and script a naval yard so that Gnat's ships, when they are released, can be used in Warfare?
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580 replies since Jan. 07 2007,08:59 < Next Oldest | Next Newest >

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