xnodunitx

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Posted: Aug. 28 2008,18:48 |
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| Quote ([WWS]WarWolf @ Aug. 28 2008,18:13) | Some would say I'm nit-picking as they do sound good, but for for better immersion and believeability please consider the following thoughts as suggestions not gripes:
In the external sound file, two things: The blade slap volume and tone would in reality increase as you increase collective/lift, not with engine speed, and secondly while it's in the shutdown phase: the jet-whine and whistle keeps fading in and out - this doesn't sound so realistic IMO.
In the internal sound file, the gearbox noise 'drone-ing' is easily heard while the engine is starting up, but then disappears once the engine gets up to speed - this isn't right - the drone/low whine of the gearbox and slighter whine of the engine should stay audible in the cabin while flying. The blade-slap volume increasing with collective also holds true inside the cabin.
This video below is the best example I could find to illustrate my ramblings above, although it's an old single-engine huey with a two bladed rotor...
http://www.youtube.com/watch?v=a54EvNFv8d0
and this one illustrates clearly the blade-slap volume and tonal changes, although the recorder misses much of the jet-whine due to it's low-quality:
http://www.youtube.com/watch?v=9o7QPpZl90o&feature=related
While the sounds you present here are a vast improvement over most, if not ALL, helicopters I've ever heard in a game/sim those small things mentioned above would bug me a bit after a while, purely because the rest of the sound quality is so good that the missing bits become noticeable!
Hope that the links are useful. |
Probably the best way to do this would be to have seperate sound sources located in different positions and LOD's so you wouldn't gear the inside outside and so on, I'm fairly confiedent this spossible because OWP's Mi-26 addon for OFP had different sounds for the rotor and tail rotor.
http://ofp.gamepark.cz/index.php?showthis=7619 lists its features http://ofp.gamepark.cz/index.php?showthis=8038 and the final release, it was certainliy a memorable helicopter. They also showed us that its possible to take vehicle interaction further. http://ofp.gamepark.cz/index.php?showthis=7312
Near the end of this video you can see the pilot push a button, turn and interact with something else before opening the window and grab the cyclic. OFP's animation system was far simpler, leaving very basic movement, Arma1 and Arma2 on the other hand is more complex in that you can have joints sliding amongst eachother and more.
Mind you this would require aLOT of work considering the complications of having the animation look good, moving fingers, twisting wrists, bending arms, the amount of frames plus given the diversity of the helicopter meaning each one would require a seperate animation I don't really expect to see it (in a way don't want to see it as there are far more important things that can be done) and why I won't be hurt if I don't see any hint of it, I just decided to toss it out there since I was discussing the Mi-26
Edited by xnodunitx on Aug. 28 2008,18:59
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