[WWS]WarWolf

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Group: Members
Posts: 428
Joined: Mar. 2007 |
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Posted: Sep. 03 2008,09:34 |
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Seconded, the information on ArmA2's planned CPU core usage needs to be available as soon as possible.
Micro-AI on 2nd Core we know about so far,
IF the machine is a 4(or more)-core, WILL some extra work such as background texture/landscape streaming from disk be offloaded to the other cores too? I would _assume_ this to be so, but we need confirmation so that decisions over hardware paths and purchases can be made ahead of time.
We DO NOT need to know details here of what cores and what processing will happen on which core, but if BI are planning to use more than 2 cores, if available on the machine, then we'll need to know this information soon.
As noted in a previous post all this depends on the current level of modularisation in the existing code and design - only BI know whether they might be able to shift program modules around onto different cores and make it work to increase performance and fluidity.
p.s. NVidia's PhysX API will also be coming to ATI cards soon, certainly by the time ArmA2 launches, so physics processing will eventually shift across to use that irrespective of video-card type. Probably not in ArmA2 though I'd guess. A thought here, would future use of PhysX processing enable towed objects to work in multiplayer? Or is the problem more to do with 'scope' of player view on a large battlefield?
Edited by [WWS]WarWolf on Sep. 03 2008,09:40
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