3D engine Real Virtuality Proprietary 3D engine has been developed to take the player from limited
arenas of now-a-days games to large world with the same level of detail. The
RV engine is designed to handle large and complex sceneries and it is able
to handle huge amount of texture data using advanced technics in texture
management. 3D engine has native support for Direct 3D and GLIDE APIs.
* large exterior world with highly detailed models * real-time shadows and lightning * high resolution photo realistic textures * dynamic daytime and weather effects * life like smoke effects (particle system "cloudlets") * motion captured animations * supports in full the latest in 3D video and audio acceleration
3D Modeling Studio Objektiv This studio was developed to give to the artists maximal freedom and full control over the models. Objektiv is linked closely to the game engine and all changes are displayed real-time on second monitor. All information needed for other engine and game algorithms can be added in this studio directly.
Landscape Editor Visitor This proprietary tool has been used for creating game maps. Relief was
imported from real world data. Routes, villages and nature objects was added
to the maps in Visitor.
Physical simulation, AI Advanced real-time physical simulation routines and complex artificial intelligence code has been developed for Operation Flashpoint. More information available here.